Watch Microsoft’s failed HoloLens 2 Apollo moon landing demo

Microsoft opened its Build developer conference in Seattle this morning with an uncomfortable start. The software giant was supposed to show a re-enactment of the Apollo moon landing with his HoloLens 2 headphones. Instead, the demo failed, a nightmarish scenario for anyone performing a live show. "Well, it seems that doing a live demonstration is really harder than landing on the moon," said the author of A Man on the Moon Andrew Chaikin. "Thank you for your time," Chaikin said, before leaving the stage and leaving the audience confused in a failed demonstration.

A minute or so, and then Microsoft CEO Satya Nadella appeared on the stage, unaware of the failure of the demonstration or what the company was trying to achieve. If the demonstration really worked, the result was certainly impressive. Variety has a story about how Microsoft had partnered with Epic Games to recreate the landing of the moon on stage.

The video (above) shows a trial of HoloLens 2 in action, with the holograms transmitted directly to the headphones from remote PCs. Everything works with a pixel transmission function that is part of the Epreal Unreal engine. Transmit high quality images to HoloLens headphones that are processed remotely on powerful PCs with desktop GPUs. The HoloLens 2 is limited by its mobile GPU on board, so the amount of rendering possible is basic. Therefore, this transmission of pixels is important for more complex images such as those that Microsoft tried to show today.

Clear transmission of pixels and AR in general remains complex, even though Microsoft is relatively ahead of its ambitions to make it widely used. That complexity overcomes an obstacle today, but it can guarantee that Microsoft will make sure that any future HoloLens demonstration is much easier.

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