Nvidia is bringing ray tracing to old GPUs that can’t ray trace worth a damn

How to convince players that they get the value of their money with a graphic card of more than $ 500? The latest Nvidia technique is pretty smart: it takes real-time ray tracking, a striking feature if it was just adopted previously exclusive of its expensive new RTX series graphics cards, and offers a lot of old features . The Nvidia GTX series GPUs that can not scratch trace to save their lives

I'm partly joking. It's great that I can soon try out some of the "basic" DirectX Rays with my Nvidia GeForce GTX 1080 GPU for almost three years! Here are the other graphics cards and chips that should be exploited with a driver update this April:


  https://igetintopc.org/wp-content/uploads/2019/03/nvidia-is-bringing-ray-tracing-to-old-gpus-that-cant-ray-trace-worth-a-damn.com

But seriously: the Nvidia blog post seems designed explicitly for show that only the most expensive GPUs in the RTX series can remotely approach 60 fps frames in modern games with enabled ray tracking.

Just look at the comparative tables of the company for some popular games with lightning-enabled tracking – and note that the "best possible scenario" on the right requires DLSS, another feature that is still unique to the series GPUs RTX more expensive.

The GTX 1080 Ti is among the most powerful next generation cards, and is struggling even with a Core i9 processor to help it withstand the load.

Nvidia clarifies the differences not with the exclusive features, yes, but with the actual design of these chips. The RTX series GPUs simply have cores that the GTXs do not have, including the RT cores designed for raytracing and the Tensor cores for machine learning that help enable the DLSS.

But I do not think that will prevent Nvidia's rival AMD from making fun of this movement. AMD said last November that it would not implement DirectX Raytracing (the version that Nvidia is now enabling here) until it can convert ray tracing into a standard feature across its entire product line. Those words felt defensive then, but now they make much more sense.

Honestly, we're pretty optimistic about long-term ray tracing … but with some of the first promised games that are barely supported months after their debut on graphics cards, it's too early for technology.

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