Microsoft is revealing some of the most accurate details of its upcoming xCloud gaming service today. The software maker has been testing the service with employees recently, allowing them to take the service anywhere to test the transmission of Xbox games. Microsoft is currently building the servers required for xCloud, but today reveals that the service "has the technical ability to transmit more than 3,500 games" without developers having to make changes to their titles.
Developers of games like Capcom and Paradox are now testing their games on xCloud, before this year's public tests. "We already implemented our custom Project xCloud blades in data centers in 13 Azure regions with an initial emphasis on proximity to key game development centers in North America, Asia and Europe," explains Kareem Choudhry, head of games at the Microsoft cloud. That indicates that Microsoft is focusing on these key parts of the world initially, so this will not be just a service from the United States at launch.
Game developers will also be able to slightly modify their games for streaming, allowing font size adjustments for smaller screens or even hosting multiplayer games in a single server to keep that latency important down. Microsoft still remains silent about the exact date of the public xCloud test, but we understand that the company plans to talk a lot more about xCloud at E3 next month.
Microsoft's xCloud service will directly confront Sony's PlayStation Now service and Google's upcoming Stadia cloud service. Microsoft and Sony partner for the future of streaming games in the cloud, but they will continue to operate separate services for PlayStation and Xbox customers.