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Great Buildings Forge of Empires value analysis

Forge of Empires great buildings, are definitely better and more interesting than ordinary buildings. In fact, they are like large premium buildings (usually much better!), Which makes sense given that many people have at least partially purchased with diamonds or need a lot of investment to complete.

Benefits of Forge of Empires Great Buildings analysis

It is clear that some are better than others. It’s hard to know exactly how much and whether the difference is fair or not. This is because the initial resource cost of GB increases by almost three times for each age.

For example, the Tower of Babel is equivalent to 3000 coins and 3000 consumables to produce 150 Bronze Age items needed.

However, to build a trading castle, you need colonial goods that need 800,000 each in food and age. Is the tradeability 267 times better than the tower? Equally needed space is a big factor, for example, the lighthouse produces 12{2149043e656cb7511a8d021e37fdb2cb51b4ccee25009e9925e1a4601c1b7ec1} less goods than St. Mark, but uses less than half the space (4 × 4 = 16 vs 6 × 6 = 36 squared).

The more complex problem is that each GB has a different combination of benefits, and some benefits are more valuable according to age (or better when building better buildings).

I’ve made a table that estimates GB output values ​​for early, high and late Middle Ages, assuming standard houses and supply production buildings. Although a number of useful instruments / estimates).

In summary, GB is almost always worth building, and the latter GB tends to have better BIT than before to offset much higher costs. If you are faced with the choice, then you need to build a GB of the highest level, which can usually afford the cost of space and product construction.

Exception: Bronze and Colonial GB may have limitations. Make sure you really need it for your game type. Personally, I recommend the lighthouse and Hagia Sophia as two of the best GB in Forge of Empires, at least so far.

Table summary of great building benefits at different levels of the Middle Ages.


COG = “goods cost” – The total supplies and coins (each equal number) to be paid for the goods needed to build GB. For example, the price of Bronze Age GB is 150 Bronze Age goods, and 3000 3000 cash and 3000 consumables are required for production.

  • “c” usually represents a coin produced or provided by GB
  • “s” usually refers to additional consumables produced by GB.
  • “G” represents any product (current age) produced in GB.

These are made equal to the value of coins and supplies, the products of which incur production costs. Example: We can produce 5 middle-aged high-priced goods for 800coins and 800supplies, so it will be marked as 5G => 800 *.

Statue of Zeus

Statues give unit attack / defense bonuses when attacking. This is of lasting value as it will help all players conquer the map sector (thus saving some prizes), especially for players interested in PvP contests and medals. (In the case of a peaceful type, some attackers and predators can also be avoided because they know that an attacker can effectively retaliate).

In theory, it can be accessed very early and can be useful for a long time. The statue is interesting because it has only one advantage, because it is the smallest GB (2 × 3, just 6 spaces!). Some other GBs offer the same benefits, which is very useful for comparison purposes.

It’s still difficult to grasp the real value of the statue, but speculation suggests a 5{2149043e656cb7511a8d021e37fdb2cb51b4ccee25009e9925e1a4601c1b7ec1} improvement in weekly medal rewards and some savings. These are the minimum costs needed to reduce space and construction costs. However, if you used the same space (2 × 3) in a Clapboard house, you could produce 720 coins per day.

It is about the value of a good late Middle Age in a day, or one expansion space every four weeks. I think frostbite can’t really achieve that real value level. Therefore, it is most helpful for those who want to add decorative or vanity to the city to actually enjoy PvP battles or use those battles to improve the overall battle score.

That said, it’s much more fun now that you can easily conquer sectors on the map using military attack boost. Statues (and cathedrals, etc.) encourage more military play if you can climb a few steps up.

Tower of Babel: weak

The tower is 4×4 in size and attractive, offering people and things every day. Daily commodity production is slightly less than that produced by the lighthouse and the Dresden Frauenkirche. When the maximum is reached, the building of the commodity of the current era produces about 60{2149043e656cb7511a8d021e37fdb2cb51b4ccee25009e9925e1a4601c1b7ec1} of what it can produce, but no map bonus is required, and no coins or goods are needed.

In other words, the corresponding coin / supply cost doubles in a normal building, doubling its output. (This works with about 4800 coins and supplies every day in the late Middle Ages, thus surpassing the cladding house equivalence test used in statues.)

It’s not good at the beginning, but vaguely valuable during the Iron Age or earlier. If you have one of these, it is better to use forged points to develop later in the future as soon as possible. Another punishment of the Tower of Babel is that it makes you poor and unhappy.

That gives to people without that income. There are more than 5 LMA apartments with a maximum limit of 1140, but no more than 5000 coins per day.

Even worse, extra people demand happiness, so if you don’t build a public bath, you can lose a happy productivity bonus. Its 4×4 small size suddenly resembles an 8×8 monster.

In conclusion, the max tower is bad news in the early days, and it is really beneficial only in middle age and above if there are no more GB or 2GB to cover the increased demands for happiness and incomes (for example, the Colosseum and Aachen Cathedral).

Alexandria Lighthouse: Excellent (Peaceful / Trader)

The lighthouse is also an easy 4×4 building, increasing supplies output and delivering goods. The more you progress, the better. The lighthouse’s daily commodity output is similar to the tower’s commodity output, but slightly superior, but it corresponds to about 6080 (coin + supply) daily (LMA).

Still want some goods producing buildings, but the lighthouse certainly makes life easier. Once again, try to move to the next age as soon as possible and get the maximum benefit. Another advantage is improving the supply building by up to 145{2149043e656cb7511a8d021e37fdb2cb51b4ccee25009e9925e1a4601c1b7ec1}.

You will want to have 10 supply-producing buildings collected 4 times a day or a similar layout. The increase in supply is very good (more than 27,000 supplies per day if there are some farms), which actually exceeds the merits of the commodity side. All these consumables make upgrading your home fairly easy.

The lighthouse is a small but slightly productive symbol, but an obvious winner. The merchandise output is primarily of interest to players who want to buy more peaceful players and provinces than those who want to use the army for everything.

The Lighthouse may no longer be useful once you reach the end of the tech tree or take the last sector of the map, but in the meantime, it will be of high value.

Colosseum: very good

The Colosseum is large 6 × 7 = 42 squared but offers happiness and medals. The totally largest Colosseum offers 4000 happiness and 32 medals per day (a large increase of 0.22 updates). Happiness is almost 8 churches while using half of the space.

In the same space (i.e. 1800 diamonds, etc.), you are happier than four premium printers. Therefore, the space required is really large, but worth it. Over time, you can save a lot of space and construction costs of other happy buildings.

I’ve often found it necessary to build up-to-date happy buildings, such as multiple arches or markets. Later, I only need to disassemble the building again when other things with better space efficiency are available, which can be avoided.

There is a maximum Colosseum. Medal benefits are difficult to calculate, but can correspond to five city victory expansions over a period of time (10 months), reaching nearly 1000 medals per month. Assuming you’re early in Forge of Empires, not a regular PvP player, the medal will reimburse you for the space cost you need within six months.

So the Colosseum is good if you can use happy GB early in Forge of Empires. It’s not as happy later as a few other big buildings, but it will pay off space requirements with free expansion. Choosing between GBs has become much harder since the 0.26 update.

Even if you don’t have enough 2GB of space in your city, you prefer a little Notre Dame or Hagia Sophia happy GB over the Colosseum, but if you get the whole Colosseum blueprint first, make sure to build it.

It is likely that there were already many victorious expansions during the colonial period, and the Colosseum medal is not worth it. Instead, tradeability may be better.

Hagia Sophia: Excellent

Hagia Sophia is also spacious 7 × 6 = 42 squared and offers happiness and counterfeit points. At 6400 Happiness, Max Hagia Sophia makes the Colosseum look terrible. It’s the same as 12.3 Church or 4.3 (LMA Premium) Palace but much less space. So the space required to build this GB, like the Colosseum, is worth it.

That saves both space and the cost of building multiple happiness. (Read the Castel del Monte section for another interesting comparison). Six forged point benefits per day are more difficult to quantify. On the research side, unlocking the cost of technology is over.

Therefore, the main advantage of counterfeit points is that they are in donation races when donating to other Great Buildings. It will be much easier to take first place to win more blueprints and medals. In short, with Hagia Sophia you can get more GB (and level up faster).

Altruistic team players will be able to produce other players at level 0GB faster, making it more difficult over time.

Bottom Line: It is strongly recommended and 50{2149043e656cb7511a8d021e37fdb2cb51b4ccee25009e9925e1a4601c1b7ec1} better than the Colosseum if there is a choice.

Aachen Cathedral: Very good

The cathedral offers coins and military units when attacking at the right size 4 × 6 = 24 squared. The unit bonus (up to 50{2149043e656cb7511a8d021e37fdb2cb51b4ccee25009e9925e1a4601c1b7ec1}) when attacking is the same as the statue (and stack), so the cathedral can be considered a statue and some (24-6 = 18 squared) income generators.

The daily income offered has increased significantly since the seventh stage and is somewhat better than the maximum (12640 coins since 0.26), but no longer improving over time. The cathedral effectively provides the same income as about 12 apartment houses, while using the same space as 4.5 (or indeed 6, a military bonus for free).

Coins have nothing to sneeze, you can get this benefit from the early Middle Ages. In other words, during the colonial period, more than 12,000 coins and 39,000 consumables were effectively provided every day in a small lighthouse space.

There is a lot of talk about GB, where the output benefit improves with age. If you have a tower of Babel, the cathedral is very helpful to the city.

Bottom line: get it – it pays for itself and is not too hard. So pretty. And it helps everyone. Strictly speaking, it is much better than the statue of Zeus.

At the lower levels there is little benefit of the attack strength bonus one of the GB, but the cathedral still offers a coin. However, you will want to raise the cathedral to at least 6 levels before paying more than the cost of the land.

San Marco Cathedral: Excellent (Peaceful / Merchant)

St Mark’s are large in size 6 × 6, have better daily commodity output than lighthouses and improve coin production. The commodity output (25 commodities per day) produces almost the same amount as a single general production building, but at no cost (7676 coins + supply daily at LMA).

Again, the older you are, the better. Therefore, you want to move into the colonial era as soon as possible. Where St Mark shines is a coin boost feature. Assuming there are 20 townhouses (more than LMA), up to St.

Mark will increase their income to 34,000 coins per day and if they upgrade to colonial or better homes. This can unlock almost one city extension per day. (Unfortunately, you may run out of expansion space soon).

Bottom line: definitely worth it and pay for it quickly. Interestingly, St Mark’s commodity output is slightly better (15{2149043e656cb7511a8d021e37fdb2cb51b4ccee25009e9925e1a4601c1b7ec1}?) Than the lighthouse, but it requires twice as much space and the initial commodity cost is greater.

Thus, Lighthouse is better in size, but St Marks’ coin boost is so large that it complements the larger size. As a peaceful player, I would like to have both GBs if possible. It may not be very attractive to aggressive PvP players.

Notre Dame: very good

Notre Dame offers happiness and supply in the right size 4 × 6 = 24 squared. When it’s completely up, it offers 7240 consumables every day. This is nice but weak when compared to Lighthouse’s supply boost benefit or the output of a production GB.

Another advantage of Notre Dame is that it provides a lot of happiness (up to 4900). This is almost the same happiness as the Colosseum for much smaller footprints. (The colonial circus only gives 2500 happiness in the same space of 500 diamonds and 5×5).

Bottom line: yes, take it for happiness (the supply is a bonus). It’s not as powerful as the other GB, but it’s offset by the small footprint.

St. Basil’s Cathedral: Good

St Basil’s is medium in size 5 × 5 = 25 squares to increase defense and provide coins. The daily maximum yield of 19750 coins (much less than the maximum 0.26 output) is weaker than that of St Mark (larger than GB), but much better than the Aachen cathedral (same size but older age). Another advantage is the enhanced defense (up to 100{2149043e656cb7511a8d021e37fdb2cb51b4ccee25009e9925e1a4601c1b7ec1}).

This is very useful for higher level players who help to avoid looting resources and avoid losses in PvP tournaments to increase medals and scores. The benefits are difficult to quantify, but they accumulate very quickly if you attack the city twice daily and plunder colonial goods each time.

Bottom line: take it for coin production or if you are in an aggressive neighbor. It’s a bit pricey for what it does, but still worth it. And pretty gorgeous!

Castel del Monte: Overwhelming

The castel is of moderate size 5 × 5 = 25 squared, providing damage and forging points. Attack boost is the same as Zeus’ statue (up to 50{2149043e656cb7511a8d021e37fdb2cb51b4ccee25009e9925e1a4601c1b7ec1}) and overlaps. PvP players will want to have all these GB, statues and Aachen cathedrals. Unfortunately, another advantage of this GB is that it provides forging points at the same speed as Hagia Sophia (+6 a day).

Given the much greater cost of Castel and its larger size (vs statues), this seems to be lacking in power. Subtracting the space of the statue (for the same advantage), 19 castel squares seem to be used for the production of forging points.

This means that Aya is producing 6400 happiness in 23 squares (just 3900 happiness for 24 squares of Notre Dame). . Anyway, Castel could have been better. Counterfeit points can still help to advance the colonial technology tree or the upcoming industrial age.

Bottom Line: You can get it if you are a PvP player, rich or collecting GB. Otherwise, go to another GB first.

Transaction Castle: Ok

Dill Castle is huge 7 × 7 = 49 squared and provides defense boosts and medals. The improvement in defense is the same as that offered by Saint Basil’s (although much more expensive in goods and space). Daily medal allowances are much better than what the Colosseum offers (3 vs 1 (94 vs 32 medals each day)).

The medal offers an expansion of victory, which is worth a lot at this stage of the game (may be the only way to expand the city) and I’m not sure if a building of this size is really worth it, but at least for the space used Pay the cost.

Deal Castle medals can be achieved in every PvP tournament every week, depending on how many wins you have already won, about 2820 medals per month, or one expansion per month. However, at this rate, it will take several months to repay the space costs required for construction.

Assuming you can level up to level 10, the medal value is lower if you have already earned the expansion from Iron. Colosseum era.

Bottom Line: slightly expensive It’s fine if you can afford to do it yourself without trying to try things early before the colonial era. Both PvP and peaceful players love defensive benefits, but medal benefits are more helpful for peaceful / trading players. It’s an amazingly pretty castle though.

Dresden Frauenkirche: very good

Fauenkirche offers happiness and prizes in the right size 5 × 5 = 25 squared. The happy production of Frauenkirche is impressive at 4900. This is better than Notre Dame (same size) and advantageously compares with Hagia Sophia (much bigger). This alone is worth it.

The second advantage is to offer up to 17 random goods every day. This was expected more given the larger size and higher construction costs, but this is almost the same output as the lighthouse.

Bottom Line: make this for happiness profit only Commodity production is just broth.

Great Buildings Forge of Empires value analysis update

The original analysis was performed before the release of the 0.26 update on February 5, 2013, and since then some comments have been corrected or updated. In happiness, medals and commodity production, several GB balanced or cared. The new Babel top output will be weaker or worse.

The Colosseum is much better. Deal Castle, Aachen Cathedral and St Basil’s are now much weaker at level 10 but still worth it. This can be painful for those who have followed a certain GB and have lower new output levels, but most other changes weren’t really important in these evaluations.

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