Google is starting a Gaming Device Certification program

The company has just presented the certification of Google gaming devices, as they intend to make mobile games less erratic and improve performance for all users. The entire mobile gaming industry has reached the point where it is expected to generate approximately $ 90 billion per year by 2021. In 2019 alone, more than 2.4 billion users worldwide are registered to play on their portable devices, which has addressed the entire mobile industry. in that direction. Since many manufacturers produce gaming devices, now is the time to set some rules, emphasizes Google.

The certification of gaming devices is designed as a program that aims to establish a bar for future gaming phones, and to put more value in the & # 39; Gaming & # 39; of the title. The company claims that its goal is to establish standards that ensure that video games work as intended and work smoothly and predictably as they say, also with the support of the latest gaming APIs. It is often the case that the development of a certain game is limited by the uncertain capacity of current game phones. In addition, sometimes even the benefits of a given game depend on how well they work today on the average game phones …

Details on this latest development leaked with the GMS 7.0 (Google Mobile Services) document in September , which presented The basics of the technical requirements established for companies that wish to obtain Google's approval to preload their services and applications. Naturally, this includes Google Play Store and Google Play Service. The guidelines and rules that game phone manufacturers must follow are listed in section 13.14 of the GMS document. The rules on the use of all available CPU cores, the supply of an updated GPU, the display APIs and more are addressed. The document particularly addresses the amount of memory required to be allocated to current games, in order to avoid unexpected throttling and malfunctioning processes, which happens a lot these days with demanding games, even in mid-range devices. tall.

According to reliable online sources, this is a look at Google Mobile Services (GMS) 7.0 section 13.14:

13.14 Game device certification

[GMS-M-13.14-001] If your device declares that it supports the Gaming device certification, then the device MUST meet the requirements detailed below.

13.14.1 Predictable performance

Certified devices must behave in a predictable manner so that game developers do not face unexpected throttles, lost CPU cores or other strange system behaviors. Games MUST expect devices to respect their indicators on what work should be done when and in which cores.

13.14.1.1 Device-specific requirements

[GMS-M-13.14.1.1-001] SurfaceFlinger MUST NOT engage the unmarked tampons – Certified devices must not hook a buffer before the GPU work is completed and the buffer is ready.

13.14.2 Correct and high-performance GPU behavior

Certified devices are required to provide a modern and updated system. High performance GPU date and display API, and Enable reasonable frame introspection.

13.14.2.1 Specific device requirements

[GMS-M-13.14.2.1-001]

    The choreographer's time extensions must be correct. Carry correct time stamps.
  • Vulkan 1.1 MUST be supported – Vulkan 1.1 3D rendering API MUST be supported.
  • Pass the latest snapshot of dEQP – Certified gaming devices MUST pass the latest version of dEQP regardless of the version of Android with which they are sent

13.14.2.2 Requirements and memory behavior

[GMS-M-13.14.2.2-001] Certified devices MUST provide access to memory in a predictable manner. Games SHOULD be able to allocate a reasonable amount of memory and not have their processes unexpectedly canceled.

Minimum amount of memory allocated before LMK – Certified devices MUST allow a minimum of 2300MB of memory to be allocated before LowMemoryKiller kills the process.

This is an excerpt from the document circulating online. The complete document is not available to the public so far and is only delivered to registered companies, which is where it should go. If these notes are true, companies that follow and work with Google will benefit from them, as the rules will serve as a kind of quality control. In addition, the gaming device certification program is a natural progression and evolution of the mobile game market.

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