Forged of Blood – Bluemoongame Review

Every time I encounter the description of "tactical RPG" in the game, the sense of spider begins to tingle. This only meant one thing: a whole week with liters of coffee and tons of snacks before the Forged of Blood Review is available.
It is the first game that comes from a team of young developers, Critical Forge, consisting of only 8 members. Being a DnD fan, a 3D d20 dice model in your logo tells me a lot about where your inspiration comes from.

The scenario

It could be better described when the Roman Empire meets the October Revolution. You assume the role of Tavias Caenican, second prince and descendant of the bloodline of the rulers of the World of Attiras.
  Forged of Blood Gameplay 1
It is your job to restore order in the land occupied by rebels and other claimants. to the throne This is done through the strategic management of three Claws (former special forces order), defending territories from the invasion, occupying territories that are not under their command and making several politically important decisions. Although it is not a masterpiece, the story is good enough to get you hooked.

Playability

The game has two modes, strategic and tactical. The combat is based on turns and takes place in Tactical mode in a particular section of the strategic map. It looks like a kind of mix between X-Com and Divinity Original Sin, but with fewer options (with more XP, there are a variety of different types of attacks). What Forged of Blood is missing are options such as Wait / Delay or an X-Com Overwatch version. This is particularly noticeable in narrow areas where characters can move only one at a time.

  Forged of Blood Gameplay 2
On the Strategic Map we control the three Claws, manage the equipment, the new recruits, the customization of the soldiers, the creation of spells, caravan management, market and many other options. Most of these options add great value to the game management part, however, some simply cram the screen. In addition, it certainly seems that combat could use additional enamel and some basic options.

Character customization

Your soldiers advance in a classless system with three main categories: Statistics, General and Weapon Skills, where on the one hand you receive experience points for the weapons used, while, on the other hand, You receive general and statistics points for each level. The basic statistics are Strength, Dexterity, Resistance and Agility, while the General categories are Mobility, Robustness, Opportunity, etc.
Each soldier has a team space for armor and 4 spaces for weapons (2 spaces for each set of weapons). ) In addition to the obvious 1 and 2-handed weapons, a character can equip Magurita, a crystal used to cast spells.

Spellcraft

In theory, this system seems like a wonderful idea, since there is a potential for some really imaginative spells. However, as it stands now, it looks more like the characteristics of a game engine than the game itself. While the amount of options is staggering and it is conceded that some of the hard core fans could enjoy it, the fact is that this system is fragile / unstable. The two main reasons for this are the Magurita control statistics and the way the resources work.

  Forged of Blood Gameplay 3
Without going into too much detail (it would require a long discussion), this system reminds me of an incredibly valuable tool that someone rarely can or wants to use. Those willing and able will have to spend too much time just to update spells and keep them relevant.
Also, it is somewhat difficult to predict the behavior of certain custom spells.

Philosophy plot points

Now, this is a characteristic (if perfected near its maximum potential) it could serve as a kind of unique rudimentary psychological or sociological experiment. It is something like a coordinate system with three axes, rationalism, altruism and hedonism. Each person and each region is represented by their own point in this system. The relationship between allies, territories and you is determined by the distance between the relevant philosophical points of the plot, at least in theory. Every decision we make will influence our position in this system, and some decisions will bring our allies closer or further away from us.

  Forged of Blood Gameplay 4
During the game, there were some problems when I diverted to some degree of my followers. It caused spam of messages popping up, letting me know how much they disagree and also threatened to leave me. This was a spam limit, but probably repairable in the future.

Sounds and visuals

The graphics in general are decent, considering the size of the developer team (8 people), however, the characters are soldiers and all wear a similar uniform. It is difficult to distinguish one from another unless they have different types of weapons. The effects of the spell are somewhat wrong. The main point of difference is the color.
While the music feels good at first, very quickly it begins to feel repetitive.

Interface

While most of the time the interface is not the subject of discussion in a review, I will make an exception for Forged of Blood. Mainly, it is the biggest flaw of the game. Strategic map problems (for example, multiple screens with your group and inventory, all for different purposes), could be forgiven.
  Forged of Blood Castle Inventory

(This is only one of the three screens designated for group management)
However, on a tactical map, the problems are a bit worse. Except for the area covered by the spell, everything else remains to guess: benefits, disadvantages, duration, status, type of effect, or basically anything related to the spell. To be fair, notifications for physical combat are done well, such as:
– will you activate the attack of opportunity?
– If you move to a certain point, what targets can you attack?
– the attack range of a certain character, etc.
Makes me wonder, how much of this is the interface problem and how much is the spell problem? It certainly seems that Spellcraft is too complicated for graphic representation.
An additional problem is the inability in Tactical mode to verify the character sheet. This means that you have to memorize every soldier you have, their weapons, spell settings, etc.
While it is difficult to draw the line between the slightly swollen game design and the unpolished interface, I would say that it is reduced to lack of developer experience or insufficient time. However, one must admire the courage of an (partially successful) attempt to implement everything that fans of tactical role-playing games are dreaming about, especially in something that is the Opening Project.

Verdict

Forged of Blood is a somewhat refined product that shows good potential. It has some flaws, most of which I tried to point out here, but it is a diamond in the rough. I would take some enamel before I could recommend this game to everyone. However, if you are a fan of the genre, it is worth being aware of this game. If Critical Forge invests more time and solves at least some of the game's problems, it is definitely worth the investment of time and money.

Forged of Blood is released on Steam on August 1, 2019.

  • Atmosphere [19659031] 8

  • Graphics
    7

  • Game
    8

  • users ( 2 Votes)

    8.8

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