Epic buys Rocket League developer Psyonix, strongly hints it will stop selling the game on Steam

The creator of Fortnite Epic Games announced today that it acquired the independent studio of game development Psyonix, creators of the popular vehicular soccer game Rocket League.

As a result of the agreement, Psyonix says it will have access to more resources to support the competitive electronic sports league of Rocket League and, by the end of 2019, will take the game to Epic's PC store .

After that, it seems that Rocket League will no longer be available in Valve's Steam store, although buyers of the Steam version can continue to play their existing copy of the game indefinitely and continue to receive assistance . , which Variety reports that includes downloadable content, patches and any other future content.

Here's the part that makes it look like the days of the Rocket League on Steam are numbered (bold ours):

"The PC version of the Rocket League will arrive at the Epic Games store by the end of 2019. Meanwhile will still be available for purchase on Steam; thereafter will remain Steam compatible for all existing buyers. "

Epic's statement is clear: there are two time periods: the time before it arrives at the Epic store, when you can buy a copy on Steam and, later, when the best you can hope for is that your existing copy It will still work.

But Epic wants you to know that you have not technically announced that the game will stop selling on Steam. Not yet: "We continue to sell Rocket League on Steam, and we have not announced any plans to stop selling the game there, Rocket League is still available for new buyers on Steam, and long-term plans will be announced in the future," says one. Epic spokesperson The Verge .

Agreement terms, including the amount of money Epic paid to acquire Psyonix, were not made public.

"We have been working closely with Epic since the early days of Unreal Tournament, and we have survived by changing the tides as partners, so combining forces makes sense in many ways," said Dave Hagewood, founder and studio director of Psyonix. . in a sentence. "The potential of what we can learn from each other and achieve together makes us truly excited about the future."

Epic and Psyonix have a long-standing relationship, returning to the founding of Psyonix in 2001 in Raleigh, North Carolina, a short 12-mile drive from the headquarters of Epic in nearby Cary. Over the years, Epic has worked with Psyonix to improve its suite of game development tools Unreal Engine, and Epic says the studio has been instrumental as a contractual partner in the creation of Unreal-based games such as . ] Unreal Tournament 2004 Gears of War and Mass Effect 3 .

"Psyonix has always been part of the Epic family, and we are pleased to make it official," Epic CEO Tim Sweeney said in a statement. "We have great respect for the way Psyonix has put together an excellent team and an incredible community around Rocket League ." Epic says it expects the agreement to close in late May or early June, pending regulatory approval.

Psyonix moved its headquarters to San Diego in 2009, and now employs more than 130 people. In 2015, the studio released Rocket League, an evolution to its 2008 game Supersonic Acrobatic Rocket-Powered Battle-Car with universal acclaim. The game now has more than 57 million registered players and has sold millions of copies. It has also become a popular e-sport, with its Rocket League Championship Series initially financed by purchases of cosmetics in the game and, eventually, through agreements with NBC Sports Group and Turner Sports to broadcast live games on television and transmission platforms.

Psyonix has also been instrumental in helping establish the multiplatform game on game consoles, with Rocket League becoming a reference title in the industry to support the game between Xbox One, PC, PS4 and PC. Later, when Epic's Fortic began its meteoric rise thanks in part to its multiplatform functions, Psyonix was one of the few developers along with Epic that pressured Sony to end its policies against blocking the functions of account transfer and – Platform game between PS4 and competing consoles. Sony finally relented, and Psyonix took multiplatform support Rocket League to PS4 in January of this year.

Regardless of how beneficial the news for Psyonix and Epic is, Epic's decision to acquire exclusivity in a popular title after the release can only fuel tensions in the PC market, as Epic continues to spend considerable funds for undermine the domain of Valve in PC Game distribution. In a separate blog post published today, Epic revealed the sales figures of the first game of an Epic exclusive, and said Sabre Interactive's World War Z survival game has sold more than 320,000 copies since its launch on April 16. .

Correction, 5:50 p.m. ET While Epic's original statement about the continued existence of the Rocket League on Steam seemed a sure euphemism that it was being dragged, which, as we claim, can also be interpreted as an epic not having yet , he made the decision to throw. We have corrected this story to explain that.

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