Dust off your climbing and paragliding boots, players: Nintendo has finally confirmed that a sequel to The Legend of Zelda: Breath of the Wild is being developed, with an impressive trailer that points to a darker turn for the next main game from Zelda.
But what will Breath of the Wild 2 do differently from the 2017 game, and when will we finally have it in our hands?
Nintendo launched the bomb at the end of its 2019 E3 presentation, through a single online keynote speech, since Nintendo no longer presents its own presentation in person, confirming our suspicions after the Japanese publisher appeared to be hiring a 3D level designer last year.
Breath of the Wild of 2017 was a master class in an open-world game design, breathing a huge blast of fresh air into the Zelda franchise while somehow retaining everything that made the series special. Considered widely as one of the best games of that year, if not all the time, it is not surprising that Nintendo is working in a direct sequel.
While we take a look at many exciting Switch games on E3: Luigi & # 39; s Mansion 3, Link & # 39; s Awakening and Pokemon Sword and Shield: a sequel to Breath of the Wild could have been the most exciting .
It's still early, but here's everything we know, and we want to know, about Breath of the Wild 2 for Nintendo Switch.
UPDATE: Nintendo has been making some hiring calls that suggest that the Breath of the Wild 2 core development team is still being built.
Go to the point
- What is it? The next sequel to the 2017 open world Zelda game
- How can I play? Nintendo Switch
- When can I play it? 2020 at the earliest, but probably later than that
Breath of the Wild 2 release date
Nintendo has not shared much more information than the trailer and some sparse comments, shown below, but the trailer closed with a line that said the sequel to Breath of the Wild was "in development." We certainly won't see the game launch in the coming months, but it's hard to tell beyond that.
There were six years between 2011 Skyward Sword (Wii U) and Breath of the Wild of 2017 (Wii U / Switch), although the development of the latter was delayed due to problems with the game's physics engine.
Since the team seems to be reusing the same engine and open-world Hyrule configuration, Nintendo probably won't need the same timeout to launch this game, as with Majora & # 39; s Mask on the Nintendo 64, which He launched just two years after the iconic 1998 Ocarina of Time, and reused many of the same assets in the game.
With the landing of Link & # 39; s Awakening at the end of 2019, we cannot imagine the launch of BOTW 2 too soon after. December 2020 seems as early as possible, with a 2021 window that seems more likely.
Breath of the Wild 2 Trailers
We have our first look at BOTW 2 on E3, with this spooky trailer that shows Zelda and Link exploring an underground chamber, with some mysterious runes, bright hands and a haircut Brand new that has set the Internet on fire. Suffice it to say: we are excited.
The Legend of Zelda: Breath of the Wild 2 trailer is only 82 seconds long and there is no dialogue, but there are some clues to be
It has a Link He carries a torch and Zelda going through a dark dungeon under Hyrule (not a big surprise). Tendrils like spirits crawl around the musty grave they are exploring, with the couple riding a great elephant-like beast. Something surprises the couple, and then we approach what appears to be the resurrection of a long-dead (and spooky-looking) warrior. Could this be Ganondorf's return?
The video then shows a map of Hyrule Field, with Hyrule Castle in the distance. There is a tremor, the castle is covered with dust … and that is the end.
The clip ends with a message that reads: "The sequel to Legend of Zelda: Breath of the Wild is in development"
Usually, we would not expect so much animation to be done so early in development, but probably Help Nintendo already have the Breath of the Wild game engine.
Breath of the Wild 2 news and rumors
More hiring calls
There hasn't been much information about Breath of the Wild 2 since it was confirmed, so naturally fans have been crying out where the game could be in its development.
The last clue comes from a Nintendo Japan tweet about some job offers for a "scenario planner" and a "level designer" for the game. The fact that such central roles are still being fulfilled suggests that the game is still in the early stages of development and is probably not a 2020 version. We cannot know for sure, of course, until Nintendo confirms a date of Exact release, but we are inclined to say it sooner rather than later.
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The whole DLC that was never
In an interview with Kotaku, the producer of the Zelda Eiji series Aonuma said there were originally plans for more DLC content for BOTW, after The Champion & # 39; s Ballad and Master Trials add-ons that arrived in 2017.
"We were initially thinking only of DLC ideas," says Anouma. "But then we had many ideas and we said, & # 39; These are too many ideas, let's make a new game and start from scratch & # 39;".
A darker turn for the series  All we really know right now is the little we know. But boy there are rumors. The unexpected trailer has already caused a lot of speculation, hopes and opinions about what the next main Zelda title could include.
We have heard from the producer of the Zelda series, Eiji Aonuma, that the game will have a darker tone than Breath of the Wild, and will even be "a little darker" than the Majora Mask (via IGN) .
The trailer certainly backs it up, with what appears to be the body of Ganondorf resurrected by a disembodied hand, and seemingly 2006 Twilight Princess images, which saw Hyrule become a bleak gloomy kingdom, largely in response to the Legend of Zelda: Wind Waker, much more cheerful and caricature.
The kingdom of Twilight
The bright blue hand in the trailer is the most important clue we will be seeing g more of the Twili – shadow people descendants of the Hilians who tried to take power of the Triforce for themselves. The hand is wrapped in twisted shapes that recall the Twilight architecture, while the spinning magic might recall some of the portals that allowed Twili to invade Hyrule in the 2006 game.
We know that the BOTW development team originally played with the idea of an alien invasion, and seeing shadow creatures teleport from the sky could well have been what they had planned this time.
A hint in the audio
Showing how far some Zelda fans will go, reddit The user u / ReroFunk (via Inverse ) has developed a fairly compelling theory about the villain of the Twilight Princess, Zant, a Twili who served Ganondorf in the game. If you listen to the trailer's audio backwards, there are certain notes that seem to echo the music that is played during your final encounter with Zant, who, although defeated, remains firm that he will return through the power of his "god."  u / ReroFunk also suggests that we could see the demon king Demise return for the next Zelda game. Demise was the final boss in Skyward Sword, and it was revealed that it was Ganondorf's original form. What follows after the Zelda trailer also resembles to a lot as Demise when you think about it.
Many dungeons (and an extended map)
The latest rumors about the sequel to Breath of the Wild suggest that we could receive a gift in the form of a new map that doesn't look like anything we've seen from Zelda before. In addition, a couple of new job offers suggest that Nintendo is looking for people to work on the design of some dungeons and hidden bosses for the game, so far, so exciting.
Zelda's turn in the spotlight?
One of the favorite theories of the circulating fans refers to Princess Hyrule. It is shown with a practical short haircut, and dresses in a way quite similar to Link's adventurous team, which leads some to think that he can be a playable character.
Zelda developers have seemed quite dismissive of the idea of a female Link in the past, unfortunately, but in this game we can see sections playing like Zelda, or at least with her playing a more active role in history.
Breath of the Wild 2: what we want to see
The Legend of Zelda: Breath of the Wild is widely regarded as one of the best games in the series, and there will be a lot of pressure to offer a game not only as good , but also good in its own way. This is what we hope Nintendo can bring to the sequel when it lands.
Some new environments
Don't get us wrong: the Breath of the Wild 2 setup was beautiful, with large-scale views and a bright dynamic weather system, but we still hope we don't have to retouch Too much of the same ground. Some divergences in the landscape would help keep things fresh: maybe a great earthquake dividing the landscape or an eternal twilight that turns Hyrule's green fields into something completely different?
Save data that is transferred
For those of us who have invested a great deal of time in BOTW, it seems a waste to have to start from scratch when the next game is turned on, especially if it takes place right after We leave it.
Allowing certain elements of DLC to transfer and referencing your individual decisions in the previous game, such as certain missions you completed or not, or how many Divine Beasts you recruited before confronting Ganon, would really help to make the sequel look like a significant extension of the previous game.
Some large-scale dungeons
Of course, you could technically say that the BOTW landscape on the ground was a dungeon in its own right: full of enough enemies, treasures and surprises without having to hide underground. However, the puzzles of the sandwich-sized sanctuary and the Divine Beasts never recreated the scale and wonder of the most iconic temples of the Zelda Series, and it would be great to see one or two dungeons that really stop.
No more Korok seeds
For the finalists, BOTW's hideout Koroks were a sweet addition to the game's action. But the reward of a golden turd for collecting the 900 Korok seeds was a bit anti-climax, and we really don't want to have to collect them all again. Maybe go with something else next time, Nintendo?
Everything BOTW did so well
Regardless of the above, we expect Nintendo to get close enough to the BOTW formula: open world exploration, destructible weapons and environmental riddles, so as not to get rid of which made the entry so successful.